

You have acid burns to the extent that the scars can't be easily concealed. This has the same effect as Major Neuralgia above, except that the save DC is 10, and it only takes ten days to resolve on its own. On a failed save, you lose your action and can't use reactions until the start of your next turn.Magical healing of 6th level or higher, such as heal and regenerate, cures the neuralgia, or if you spend twenty days doing nothing but resting it resolves on its own. In combat, you must make a DC 15 Constitution saving throw.

You are in constant pain from nerve damage. Magic such as the regenerate spell can restore the You have disadvantage on Dexterity checks made to balance. You fall prone after using the Dash action.

Your speed on foot is halved, and you must use a crutch or cane to move. Magic such as the regenerate spell can restore the lost appendage.ĭestroyed Foot or Leg. You can no longer hold anything with two hands, and you can hold only a single object at a time. If you have already suffered partial blindness, you're blinded.ĭestroyed Hand. Magic such as the regenerate spell can heal the damage to your eyes. Your eyes are damaged you have disadvantage on Wisdom (Perception) checks that rely on sight and on ranged attack rolls. Magic such as the regenerate spell can restore your sight. Your eyes are destroyed you gain the blinded condition. If you choose, you can also allow injuries that require regeneration or other high level magic to heal naturally, given a substantial amount of time.īlindness. These tables assume a typical humanoid physiology, but you can adapt the results for creatures with different body types. If multiple types of damage caused the injury, use the type that dealt the majority of damage, or randomly determine the damage type to use when you roll for the lingering injury. To determine the nature of the injury, determine the type of damage that triggered the injury and roll on the appropriate table below that corresponds to the damage type. When it fails a death saving throw by 5 or more.When it drops to 0 hit points but isn't killed outright.A creature might sustain a lingering injury under the following circumstances: It's up to you to decide when to check for a lingering injury. Download a PDF poster of all the rules for the lingering injuries by damage type.
